{"id":791,"date":"2010-03-07T23:20:56","date_gmt":"2010-03-07T22:20:56","guid":{"rendered":"http:\/\/www.papatilleul.fr\/?p=791"},"modified":"2011-11-12T15:16:24","modified_gmt":"2011-11-12T14:16:24","slug":"le-systeme-de-notation-a-abalone","status":"publish","type":"post","link":"https:\/\/www.jeux-abstraits.fr\/?p=791","title":{"rendered":"LE SYST\u00c8ME DE NOTATION A ABALONE"},"content":{"rendered":"<p>N&rsquo;ayant pas la possibilit\u00e9 d&rsquo;installer une applet du jeu d&rsquo;abalone, je me dois d&rsquo;expliquer son syst\u00e8me de notation pour les futurs articles et exercices que je publierai.<\/p>\n<p><strong>1)<\/strong><strong> <\/strong><span style=\"text-decoration: underline;\"><strong>LA NOTATION DU PLATEAU<\/strong><\/span><\/p>\n<ul>\n<li>Il y a 9 lignes horizontales, orient\u00e9es ouest-est et nomm\u00e9es de A \u00e0 I.<\/li>\n<li>Il y a \u00e9galement 9 lignes, orient\u00e9es sud-est <strong>&#8211;<\/strong> nord-ouest nomm\u00e9es de 1 \u00e0 9.<\/li>\n<\/ul>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.papatilleul.fr\/wp-content\/uploads\/2010\/03\/abalone-copie.jpg\" target=\"_blank\"><img fetchpriority=\"high\" decoding=\"async\" class=\"aligncenter size-medium wp-image-792\" title=\"abalone copie\" src=\"http:\/\/www.papatilleul.fr\/wp-content\/uploads\/2010\/03\/abalone-copie-300x276.jpg\" alt=\"\" width=\"300\" height=\"276\" srcset=\"https:\/\/www.jeux-abstraits.fr\/wp-content\/uploads\/2010\/03\/abalone-copie-300x276.jpg 300w, https:\/\/www.jeux-abstraits.fr\/wp-content\/uploads\/2010\/03\/abalone-copie.jpg 704w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><strong>2) <span style=\"text-decoration: underline;\">LA NOTATION D&rsquo;UN MOUVEMENT<\/span><\/strong><\/p>\n<p style=\"padding-left: 30px;\"><strong>2.1) <span style=\"text-decoration: underline;\">LE MOUVEMENT EN LIGNE<\/span><\/strong><\/p>\n<p style=\"padding-left: 30px;\">On note la case de la bille au contact de la main (la 1\u00e8re de la rang\u00e9e), puis sa case de destination. Le nombre de billes d\u00e9plac\u00e9es est indiff\u00e9rent ainsi que la pouss\u00e9e sur l&rsquo;adversaire.<\/p>\n<p style=\"padding-left: 30px;\">Exemple : le d\u00e9placement en ligne des 3 billes s\u00e9lectionn\u00e9es, dans le sens des fl\u00e8ches, se note simplement : A1 &#8211; B2<\/p>\n<p style=\"padding-left: 30px; text-align: center;\"><a href=\"http:\/\/www.papatilleul.fr\/wp-content\/uploads\/2010\/03\/abalone1.jpg\" target=\"_blank\"><img decoding=\"async\" class=\"aligncenter size-medium wp-image-801\" title=\"abalone\" src=\"http:\/\/www.papatilleul.fr\/wp-content\/uploads\/2010\/03\/abalone1-300x278.jpg\" alt=\"\" width=\"300\" height=\"278\" srcset=\"https:\/\/www.jeux-abstraits.fr\/wp-content\/uploads\/2010\/03\/abalone1-300x278.jpg 300w, https:\/\/www.jeux-abstraits.fr\/wp-content\/uploads\/2010\/03\/abalone1.jpg 706w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p style=\"padding-left: 30px; text-align: left;\">&nbsp;<\/p>\n<p style=\"padding-left: 30px; text-align: left;\"><strong>2.2) <span style=\"text-decoration: underline;\">LE MOUVEMENT LAT\u00c9RAL<\/span><\/strong><\/p>\n<p style=\"padding-left: 30px; text-align: left;\">Il y a mouvement lat\u00e9ral lorsque 2 ou 3 billes se d\u00e9placent de cot\u00e9. <strong> <\/strong><\/p>\n<p style=\"padding-left: 30px; text-align: left;\">Le logiciel MLA donne deux choix de syst\u00e8me de notation des coups lat\u00e9raux : le syst\u00e8me Aba-pro et le syst\u00e8me Nacre (Aba-pro et Nacre sont d&rsquo;autres logiciels d&rsquo;abalone).<\/p>\n<p style=\"padding-left: 60px;\"><strong>2.2.1) <\/strong><span style=\"text-decoration: underline;\"><strong>Le syst\u00e8me Aba-pro<\/strong><\/span><\/p>\n<p style=\"padding-left: 60px;\">On note d&rsquo;abord les coordonn\u00e9es des deux extr\u00e9mit\u00e9s de la rang\u00e9e \u00e0  d\u00e9placer, puis les coordon\u00e9es du point ou se retouvera la  premi\u00e8re bille de la rang\u00e9e une fois le d\u00e9placement effectu\u00e9. C&rsquo;est ce syst\u00e8me que j&rsquo;utiliserai pour mes futurs articles car c&rsquo;est le plus utilis\u00e9.<\/p>\n<p style=\"padding-left: 60px;\"><strong>2.2.2) <span style=\"text-decoration: underline;\">Le syst\u00e8me Nacre<\/span><\/strong><\/p>\n<p style=\"padding-left: 60px;\">On note d&rsquo;abord les coordonn\u00e9es de la premi\u00e8re bille de la rang\u00e9e, puis les coordonn\u00e9es de la case d&rsquo;arriv\u00e9e de la derni\u00e8re bille de la rang\u00e9e. Ce syst\u00e8me est \u00e0 mon sens plus pratique, car il contient une coordonn\u00e9e en moins que le syst\u00e8me Aba-pro.<\/p>\n<p style=\"padding-left: 30px;\">Exemple : ci-dessous le coup se note <strong>C3C5D4<\/strong> avec le syst\u00e8me Aba-pro et <strong>C3D6<\/strong> avec le syst\u00e8me Nacre.<\/p>\n<p style=\"padding-left: 30px;\">&nbsp;<\/p>\n<p style=\"padding-left: 30px; text-align: center;\"><a href=\"http:\/\/www.papatilleul.fr\/wp-content\/uploads\/2010\/03\/abalone21.jpg\" target=\"_blank\"><img decoding=\"async\" class=\"aligncenter size-medium wp-image-804\" title=\"abalone2\" src=\"http:\/\/www.papatilleul.fr\/wp-content\/uploads\/2010\/03\/abalone21-300x280.jpg\" alt=\"\" width=\"300\" height=\"280\" srcset=\"https:\/\/www.jeux-abstraits.fr\/wp-content\/uploads\/2010\/03\/abalone21-300x280.jpg 300w, https:\/\/www.jeux-abstraits.fr\/wp-content\/uploads\/2010\/03\/abalone21.jpg 705w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p style=\"padding-left: 30px; text-align: left;\">&nbsp;<\/p>\n<p style=\"padding-left: 30px; text-align: center;\">&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>N&rsquo;ayant pas la possibilit\u00e9 d&rsquo;installer une applet du jeu d&rsquo;abalone, je me dois d&rsquo;expliquer son syst\u00e8me de notation pour les futurs articles et exercices que je publierai. 1) LA NOTATION DU PLATEAU Il y a 9 lignes horizontales, orient\u00e9es ouest-est et nomm\u00e9es de A \u00e0 I. Il y a \u00e9galement 9 lignes, orient\u00e9es sud-est &#8211; &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/www.jeux-abstraits.fr\/?p=791\" class=\"more-link\">Continuer la lecture<span class=\"screen-reader-text\"> de &laquo;&nbsp;LE SYST\u00c8ME DE NOTATION A ABALONE&nbsp;&raquo;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_exactmetrics_skip_tracking":false,"_exactmetrics_sitenote_active":false,"_exactmetrics_sitenote_note":"","_exactmetrics_sitenote_category":0,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-791","post","type-post","status-publish","format-standard","hentry","category-non-classe"],"_links":{"self":[{"href":"https:\/\/www.jeux-abstraits.fr\/index.php?rest_route=\/wp\/v2\/posts\/791","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jeux-abstraits.fr\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jeux-abstraits.fr\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jeux-abstraits.fr\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jeux-abstraits.fr\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=791"}],"version-history":[{"count":12,"href":"https:\/\/www.jeux-abstraits.fr\/index.php?rest_route=\/wp\/v2\/posts\/791\/revisions"}],"predecessor-version":[{"id":1096,"href":"https:\/\/www.jeux-abstraits.fr\/index.php?rest_route=\/wp\/v2\/posts\/791\/revisions\/1096"}],"wp:attachment":[{"href":"https:\/\/www.jeux-abstraits.fr\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=791"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jeux-abstraits.fr\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=791"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jeux-abstraits.fr\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=791"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}